 package sump;
/*
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import java.awt.Graphics2D;

/**
 *
 * @author Universidad
 */
abstract public class Jugador extends Elemento{

    protected double tiempoSaltando = 0;
    abstract public void actualizar(double dt, boolean[] teclas, Tile[][] mapeado) ;
    
    abstract public void pintar(Graphics2D g2D) ;

    abstract public void setX(double x);
    
    abstract public void setY(double y);
   

}
